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Theme: Digital Media in Practice
8 matching courses
Learn to think visually and communicate using sound and film: participants will be introduced to the language of film, shot types, camera movements, framing, basic rules of camera use, how to tell a story, and editing in the Phoenix Training Suite.
The second of two sessions on research blogging will explore how social media can enable public engagement with your blog, learn how to set up a Twitter chat and explore other methods to get people talking about your research.
Dr Nathan Crilly and Chih-Chun Chen explore the challenges of communicating complex ideas to diverse audiences through a variety of digital media formats. Three case studies will be reported from an EPSRC-funded research project which sought to clarify and communicate the nature of complex system design and its relationship to emerging technologies. For example, the project studied the way in which technologists working in Synthetic Biology and Swarm Robotics conceptualise and address the complexity of the systems they are designing. Outputs from the project include: • A 35-page ‘primer’ on the subject of complexity (now with over 6000 downloads) • A three-minute animated movie discussing the subjectivity of complexity (now with 2500 views) • An interactive website (implemented by Dr Chen since she has programming skills) that generates annotated bibliographies for complexity resources tailored to a user’s interests (launched in March 2019) Dr Crilly and Dr Chih-Chun will discuss the process of engaging with media partners, including working with science communication agencies, animators and film-makers, reflect on what they learned from the process and what they would do differently in future.
Learn to think visually and to communicate using sound and film. Participants will be introduced to the language of film, shot types, camera movements, framing, basic rules of camera use, how to tell a story, and editing. Some prior knowledge of filming is required. Please see the CDH website for more details (www.cdh.cam.ac.uk).
This two-day intensive workshop will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games.
The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the session.
The course participants will be selected via an application process, once a provisional place is booked a call for application form will be issued for completion and return by 1 November 2019. Once the applications are reviewed, places will be confirmed directly in the week beginning 18 November 2019.
Blogging as a digital means of research communication seems so simple: with free, easy-to-use platforms we’re all just a few clicks away from setting one up. But having set a blog up, the difficult work begins. Who are you talking to? What are you trying to achieve? How will you generate your content? How will the people you want to talk to find it? How are you going to keep it going alongside your research and teaching commitments? Will it make any difference to anything? And will you ever be able to transform any of this work into a scholarly publication that ‘counts’?
This session will be an interactive conversation between Julie Blake, Cambridge Digital Humanities Methods Fellow and Connie Ruzich, University Professor of English at Robert Morris University, Pittsburgh, USA. Connie’s Behind Their Lines blog started in 2014 during a Fulbright Scholarship at Exeter University to research First World War poetry in the context of the Centenary Commemorations. She became interested in the lost and neglected poetry of the First World War and began blogging about her ‘finds’. Five years later, she has had almost 400,000 visits to her blog, she maintains a lively dialogue with public and academic audiences including via Twitter and she is in the final stages of completing a monograph about this material with Bloomsbury Academic.
We’ll discuss the highs and lows of Connie’s research blogging experience, the surprises, the pitfalls and the lessons learned by hard won experience. We’ll try to answer all the questions listed above, and participants will be invited to join in with their own questions.
Tutors: Sarah McEvoy / Kostas Chondros
Are you curious about making a short documentary film?
This beginner’s filmmaking workshop will help you to start thinking visually and communicate using sound and film. Over two days you will be introduced to different camera shot types, how to construct a basic story, use digital video cameras and sound recorders to shoot your own footage, and then edit a short sequence for export.
The workshop assumes no or very little prior knowledge of filmmaking and no prior preparation is required for the workshop. This is a hands-on practical workshop, working in small teams of two or three people. We expect a willingness to be open to ideas and work in a team to jointly create a short film clip.
The workshop will give you the foundational skills to incorporate film and sound in your own future projects, for example short clips for social media, publicity about research projects as a way to engage wider audiences etc.
During the workshop you will work with dedicated video equipment, but the techniques you will learn can be adapted to film making with smartphones, tablets and other readily available personal electronic devices.
COURSE PROGRAMME
Day 1 – Monday 17th February
- 10.00 Welcome and introductions
- 10.30 Aims of the session
- 10.45 Introduction to shot types, camera movements, framing, telling a story, basic rules of camera use, rules of recording sound
- 11.45 Splitting into groups – interactive demonstration of how to use the cameras
- 13.00 Lunch
- 14.00 Filming around Cambridge, practical exercise working in groups
- 16.00 Return to room to look at footage from all groups
- 17.00 Feedback session and summary of day 1 intro to day 2
Day 2 – Tuesday 18th February
We will be working on apple macs and Final Cut X; however we do not expect any prior knowledge of working with either computer or software
- 10.00 Importing footage onto computers
- 10.15 Basic editing, creating a 2-minute clip, summary of creating a sequence
- 10.45 Adding clips to timeline, tools for manipulating clips, using second video track, transitions and filters, syncing audio
- 13.00 Lunch
- 14.00 Credits, titles, adjusting audio levels, adding music or narration, exporting footage, saving files
- 16.00 Looking at each other’s edited clips
- 16.45 Evaluation
- 17.00 Finish
Handouts will be emailed after the workshop, and include:
Presentation – shot types, how to construct a sequence Editing on Final Cut x Camera functions, audio recording, info about equipment and editing software and model release forms
What you need to take with you
Headphones – preferably the kind you can plug in rather than Bluetooth headphones
Storage device – if you want to take footage you shoot with you after the workshop, you will need a hard drive, USB or SD card that can hold at least 8GB. Video files are large. Please make sure that the device is formatted to FAT32 if you use it on a PC, as we will be using macs. You can check this by right clicking the device and checking the properties. If you prefer, you don’t need to save the footage that you film and can also upload the exported film to Dropbox.
Upon booking this workshop a questionnaire will be issued to participants which must be completed in order to satisfy the booking.
The workshop is led by:
Sarah McEvoy holds BA Hons Fine Art and an MA in Visual Anthropology from Goldsmiths University of London and has most recently completed an MA in Art and Design in Education at UCL Institute of Education. Sarah has worked with arts organisations and charities creating short documentaries and has most recently filmed and edited a film working with a socially engaged artist in the community of South East London. As an artist-educator, Sarah works with youth groups and adults with learning disabilities in the community and museums and galleries.
Kostas Chondros holds an MA in Visual Anthropology from Goldsmiths College, University of London. He also holds an MA in Social Exclusion, Minorities & Gender from Panteion University and a BA in Social Anthropology & History from the University of the Aegean, Greece. Since joining the Personal Histories film production team in 2011, Kostas has filmed several events and taught camera & film production skills. Additionally, as a freelance filmmaker, Kostas documents improvised music performances and collaborates on film projects with other artists and performers. He is also a musician, poet and translator.
Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.
Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.
Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.
This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.
The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.
Topics covered:
- Game design basics
- A chance to play and consider thoughtful games
- Boxing in
- Planning games
- Making games
- Bitsy and Twine
- Playtesting and iteration
Format
The course will be delivered online, with live teaching sessions taking place on Zoom.
- Weds 17 June, 4pm BST: Introduction (45 minutes)
- Weds 24 June, 4pm BST: Game play feedback (45 minutes)
- Weds 1 July, 4pm BST: Game design seminar (45 minutes)
- Weds 15 July, 4pm BST: Final session (60 minutes with break)
A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice