The Engaged Researcher: Game Changers - Using Game Design to Promote Playful Engagement with Academic Research New
What might your research project look like if it were presented as a video game? What rules would structure a board game based on your work? What toys could you make to encourage people to play with your key concepts? This session introduces the basics of game design and models a method for identifying the rules and mechanics that structure playful experiences. Using a series of case studies, we will examine the intersection between academic research and game design, and discuss how playful thinking can facilitate innovation, experimentation, and sustained engagement.
PG students, academic and professional staff
This is the first session of a two-part training. Participants of this training a strongly encouraged to also attend 'The Engaged Researcher: Playshop - Devising and Pitching Games Inspired by Academic Research' on the 22 May from 1 pm to 5 pm.
Number of sessions: 1
# | Date | Time | Venue | Trainer | |
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1 | Wed 20 May 2020 10:00 - 13:00 | 10:00 - 13:00 | 17 Mill Lane, Seminar Room G | map |
Booking / availability