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Instructor-led course

Provided by: Researcher Development Programme (RDP)


This course is not scheduled to run.



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The Engaged Researcher: Playshop - Devising and Pitching Games Inspired by Academic Research
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Description

In this hands-on session, we will be working in teams to develop pitches and prototypes for interactive experiences based on our research. You will be guided through the process of ideas generation, modelling, and playtesting, and we will conclude by pitching our game designs to each other. These games can be analogue or digital, and no previous or coding experience is required. However, you must have attended the introduction session ‘Game Changers: Using Game Design to Promote Playful Engagement with Academic Research’.

Target audience

PG students, academic and professional staff

Prerequisites

This is the second session of a two-part training. It is mandatory for participants to also attend 'The Engaged Researcher: Game Changers - Using Game Design to Promote Playful Engagement with Academic Research' on the 20 May from 10 to 1 pm.

Objectives
- Produce a pitch and/or prototype for a game based on your research - Be able to articulate the purpose and value of this game as a research output and as a tool for public engagement.

Events available