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Cambridge Digital Humanities

Cambridge Digital Humanities course timetable

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Wed 8 Apr – Wed 15 Jul

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April 2020

Tue 21
Bug Hunt 2020 [cancelled - industrial action] new (1 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Thu 30
Introduction to Text-mining with Python [remote delivery] new (1 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This online session will introduce basic methods for reading and processing text files in Python with Jupyter Notebooks. We'll discuss why you might wish to do text-mining, and whether coding with Python is the right choice for you. We'll run through the 5 steps of text-mining, and start to walk through an example that reads in a text corpus, splits it into words and sentences (tokens), removes unwanted words (stopwords), counts the tokens (frequency analysis), and visualises results.

This initial session is one hour long and will be delivered remotely by video conferencing. During the session we will cover the essentials of working with the Jupyter Notebooks provided so that you can carry on working through the materials in your own time. The first session will be followed by a second, optional Q&A session for troubleshooting issues and recapping essentials.

Required preparation: A short internet-based exercise in working with variables and text in Python will be sent out one week prior to the session. You will also get instructions on how to find the materials we will be using and how to log onto the video conferencing platform. Please make sure you have some time to prepare properly so that we can concentrate on teaching during the remote session.

May 2020

Tue 5
Bug Hunt 2020 [cancelled - industrial action] new (2 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Thu 7
Introduction to Text-mining with Python [remote delivery] new (2 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This online session will introduce basic methods for reading and processing text files in Python with Jupyter Notebooks. We'll discuss why you might wish to do text-mining, and whether coding with Python is the right choice for you. We'll run through the 5 steps of text-mining, and start to walk through an example that reads in a text corpus, splits it into words and sentences (tokens), removes unwanted words (stopwords), counts the tokens (frequency analysis), and visualises results.

This initial session is one hour long and will be delivered remotely by video conferencing. During the session we will cover the essentials of working with the Jupyter Notebooks provided so that you can carry on working through the materials in your own time. The first session will be followed by a second, optional Q&A session for troubleshooting issues and recapping essentials.

Required preparation: A short internet-based exercise in working with variables and text in Python will be sent out one week prior to the session. You will also get instructions on how to find the materials we will be using and how to log onto the video conferencing platform. Please make sure you have some time to prepare properly so that we can concentrate on teaching during the remote session.

Tue 19
Bug Hunt 2020 [cancelled - industrial action] new (3 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Wed 20
Evolve your Python Code into a Workflow for Text-based Research [cancelled - Covid-19] new CANCELLED 13:00 - 16:00 Cambridge Digital Humanities Online

We are currently reformatting our Learning programme for remote teaching; this will require some rescheduling so bookings will reopen and new sessions will be created for online courses as soon as possible. In the interim we would encourage you to register your interest so as to be notified of the new schedule. Please be aware that we hope to run many of our courses online, but that this is dependent on staff availability and resources so please be aware we may have to postpone or cancel some sessions

This workshop will develop your coding practice from testing ideas to creating an efficient workflow for your code, data and analysis. If you are using Jupyter Notebooks (but even if you’re not) this workshop will demonstrate how to better manage your code using good programming practices, and package your code into a program that is easier and quicker to run for lots of data and more reliable.

Required preparation (instructions provided): Python 3 installed on laptop; a text editor or IDE installed on laptop; git installed on laptop and signed up for GitHub; a short internet-based exercise in working with the command line.

Fri 22
Mapping the Past [remote delivery] new (1 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This intensive workshop is split into two online chats and two 1-hour sessions. Participants will first learn to collect and process geospatial data from historical sources and process it using geographical information systems from Google Earth to QGIS.

The first online session introduces research techniques for collecting, arranging and mapping geospatial data from historical sources, and is taught by Dr Oliver Dunn. His session is split into two parts: Part A will introduce both online sessions by showing some of our own research that makes use of Google Earth, 3D Maps in Excel, and historical GIS. In Part B you will be asked to locate a set of Scotland’s historical lighthouses on historical maps online and map their location and other attributes in Google earth and 3D Maps.

The second online session introduces students to mapping humanities data using Q-GIS which is a free GIS (Geographical Information System) software platform. Course participants will need to download and install QGIS on their laptops before 5th of June. On the 1st of June there will be further details concerning downloading QGIS, a chat forum where we can discuss why you might wish to use GIS, and whether GIS is the right choice for you, and a release of course teaching materials. On 5 June you will be taken through the map creation process step-by-step. This session will be taught by Max Satchell.

June 2020

Tue 2
Bug Hunt 2020 [cancelled - industrial action] new (4 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Wed 3
Sources to Data new CANCELLED 11:00 - 12:30 Cambridge Digital Humanities Online

We are currently reformatting our Learning programme for remote teaching; this will require some rescheduling so bookings will reopen and new sessions will be created for online courses as soon as possible. In the interim we would encourage you to register your interest so as to be notified of the new schedule. Please be aware that we hope to run many of our courses online, but that this is dependent on staff availability and resources so please be aware we may have to postpone or cancel some sessions

Archives typically hold records containing enormous quantities of data presented in a variety of scribal and print formats. Extracting this information has traditionally involved long hours of expensive manual data-entry work. Nowadays this work can be automated to a large degree and could soon open archives and allow for unprecedentedly large structured data sets for curators, researchers, and the public alike. This workshop will examine new methods for collecting historical data from manuscript and printed documents. We will look at archival photography, OCR, page structure recognition, and new handwritten text recognition systems. Cutting-edge Cambridge research in this field will be demonstrated.

Fri 5
Mapping the Past [remote delivery] new (2 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This intensive workshop is split into two online chats and two 1-hour sessions. Participants will first learn to collect and process geospatial data from historical sources and process it using geographical information systems from Google Earth to QGIS.

The first online session introduces research techniques for collecting, arranging and mapping geospatial data from historical sources, and is taught by Dr Oliver Dunn. His session is split into two parts: Part A will introduce both online sessions by showing some of our own research that makes use of Google Earth, 3D Maps in Excel, and historical GIS. In Part B you will be asked to locate a set of Scotland’s historical lighthouses on historical maps online and map their location and other attributes in Google earth and 3D Maps.

The second online session introduces students to mapping humanities data using Q-GIS which is a free GIS (Geographical Information System) software platform. Course participants will need to download and install QGIS on their laptops before 5th of June. On the 1st of June there will be further details concerning downloading QGIS, a chat forum where we can discuss why you might wish to use GIS, and whether GIS is the right choice for you, and a release of course teaching materials. On 5 June you will be taken through the map creation process step-by-step. This session will be taught by Max Satchell.

Wed 10
Introduction to Archival Photography workshop [cancelled re Covid-19] new CANCELLED 11:00 - 12:30 Cambridge Digital Humanities Online

We are currently reformatting our Learning programme for remote teaching; this will require some rescheduling so bookings will reopen and new sessions will be created for online courses as soon as possible. In the interim we would encourage you to register your interest so as to be notified of the new schedule. Please be aware that we hope to run many of our courses online, but that this is dependent on staff availability and resources so please be aware we may have to postpone or cancel some sessions

This session focusses on providing photography skills for those undertaking archival research. Dr Oliver Dunn has experience spanning more than 10 years digitising written and printed historical sources for major university research projects in the humanities and social sciences. The focus is very much on low-tech approaches and small budgets. We’ll consider best uses of smartphones, digital cameras and tripods.

Tue 16
Bug Hunt 2020 [cancelled - industrial action] new (5 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Wed 17
Game Design: an introduction for researchers [remote delivery] new (1 of 4) In progress 16:00 - 16:45 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice

Wed 24
Game Design: an introduction for researchers [remote delivery] new (2 of 4) In progress 16:00 - 16:45 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice

July 2020

Wed 1
Game Design: an introduction for researchers [remote delivery] new (3 of 4) In progress 16:00 - 16:45 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice

Wed 15
Game Design: an introduction for researchers [remote delivery] new (4 of 4) In progress 16:00 - 17:00 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice